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The Advantages and Disadvantages of ESO Werewolves and Vampires in PVP and PVE

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Vampire in PVP
Vampire has the excellent starting skills after stealth: passive skills to stun enemy for 3.25 seconds. Passive skills can increase your stealth. What is the most important is that you get the very strong capabilities of regeneration and defense: Drain Essence is the most powerful skill to regenerate and interrupt. The passive adds double resource restoration by 10%. There is another passive skill to create a shield wall (damage reduced by 30%~50%) when your character’s Health is low; the less Health is, the higher damage reduction is. Battlefield is full of so many people that you feed your vampire for a long time.

Well, I just mentioned about defense capability… You forget it on the battlefield. As we all know, vampires have less fire resistance. However, half of Dragonknight can cause fire damage and the Templar class can cost skills with fire damage staffs. What’s more, Burning catapults can damage vampires. According to PTS players’ test, vampires have been killed instantaneously even if they wear the fire resistance rings. Therefore, defense is not very useful for vampire on the battlefield.
If the above can not persuade you out of defense, there is another Coin that all of guild skills have a special effect on vampires, which makes vampires say goodbye to PVP.

Vampire in PVE
Vampires haves Buff in PVE. On the one hand, as the above mentioned, viability can be guaranteed; on the other hand, vampires’ super regeneration capability in PVE means you can release more skills than others. The regeneration capability is stronger at night. Compared with werewolves, vampires do not have to sacrifice their ultimate skills. Apart from challenging spider hold dungeons, it is not too difficult that vampires, as Tank in fights, keep in Phase. If vampires in Phase IV play the DPS or Healer role, they are more powerful. The heavy fire skills in dungeon are AOE basically. Generally, common players can guarantee free fire damage.

If you just want to upgrade, you can keep in Phase I. In the fourth Phase, your vampire has to take food after slaying a group of monsters.

As long as you don’t swim in Magma and avoid the red circles on the map, vampires are able to fight better in PVE. Besides, The fire resistance of Dark Elf enable to reduce the fire passive effects on vampires.

Werewolf in PVP
The ESO werewolf is designed like the bear Ursa in Dota. Under helps of teammates in PVP, werewolves are the meat grinder on the battlefield. Werewolf setting is interesting. You will see that a werewolf squad scatter sacked nail in the important places of the battlefield. When enemies sack, werewolves rush into the enemy forces quickly.

There is too much poison damage in the game. Compared to fire damage for vampires, the effect poison damage is not very big on werewolves. If your guild skills cause special damage for werewolves, you need to get level 7 passive skills. In fact, such players are not many on battlefield.

However, there are too many limitations for werewolf transformation. First, werewolves need to sacrifice the occupation of ultimate skill in skill bar. There is no lack of powerful ultimate class and battlefield skills and you have to weigh. Second, werewolves are fit to melee attack. They play a limited role in some positional warfare and even they are killed by unknown AOE skills. It is within one minute that werewolves transform. It is quite hard to gather 925 ultimate Coins. Although passive skills can add 5 ultimate Coins every time hit by enemy, it isn’t certain that werewolves is able to successfully transform in the critical occasions. Fourth, The Stamina Buff is obviously much but Magicka Buff is less. Other classes who are not pure spells have Stamina and Magicka. Thus, for werewolves, it is worth discussion whether you should add more Stamina and less Magicka.

Werewolf  in PVE
According to what PTS players said, the output capability of werewolves transforming is the same as damage that other players’ active skills cause. However, because of the lack of ultimate skills or the high ultimate Coins, it results in the output damage is less than that of other’s active skills. At this Coin, I respectfully disagree.

There is a problem about werewolf viability in PVE. Werewolves can not cast skill in the condition holding the bodies, while other classes can output damage after they cast life-saving skills. This means werewolves need a quite excellent skill to evade, assuring survival after their transformation. Moreover, there is much poison damage in dungeons. Wood Elf and Argonian may have less passive impact of poison.

There is no good way for werewolves and vampires to deal with their own weaknesses. Hence, you ought to predict and use reduction skills with short duration.  Werewolves perform better than vampires in PVP, but the latter is stronger than the former in PVE.



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